Neon World
A downloadable game
Use your mouse and wasd to move around in the world of NeonWold.
Credits
- Mikael Zakoyan
- Jana Scheibner https://janablaze.itch.io/
- Isabella Ahrendt https://www.instagram.com/durianwater/
- Luca Gervelmeyer https://www.instagram.com/_lilpotat_/
Made with Godot 3
Repository: https://bitbucket.org/btkgamedesign/neonworld/
music by Karl Casey @ White Bat Audio
UE
This game was created while studying at University of applied sciences europe. Supervised by: Peter Jürgensen, Juice & satisfaction
Status | In development |
Author | megamika |
Genre | Platformer |
Download
Download
Build9.zip 96 MB
Comments
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Lovely aesthetic! Colours and art are very nice. Love the animation when you hit the ground or jump.
Some background elements (some buildings & the sky when you are higher up) are very dark & the colour is very close to the colour of the foreground buildings you can actually interact with. Might want to tweak that.
The character does freak out when you are standing on the edges of the spawning platform in the first level, and when you stand on the pink platform in the first level (playing the landing & jump effects & sounds). Not sure if I like that the character automatically jumps down a ledge when I am close to it. I would like the character to be able to climb small steps (like walking onto the spawning platform on the first level without having to jump).
I love the buildings & blocks lighting up when you land on them!
As for the mechanics. In general I'm not the biggest fan of having to hold down space for a longer jump but I know most people like that. But despite that, the jumping is way to snappy. The character was down so quickly! I like where you are headed with the snappy falling, but please let me have a bit more air time. It just doesn't feel very nice to me.
When you introduced the bow/thrust mechanic, I was a bit sceptical. You already have jumping for vertical movement. But I do believe I came across one part of a level where there was a block, and it was not possible to jump to it, so it makes sense to have the thrust to get across these harder places. But you also have the wall jump & air jump... It seems this game is very much movement based. Do you want the player to be able to use many different ways to overcome a level?
At first I was using one hand to move WASD and space. But then I realized the mouse wasn't doing anything, so using both my hands was way easier. But then you introduced the thrust mechanic. Now I do have to put my other hand back on the mouse. That made jumping harder for me. The thrusting was easy to get used to, but the overall movement was too hard for me. Maybe I need to play even more to get used to it.
You already have nice auto respawning the player to the platform they were last on!! Nice!
So, visuals are lovely, a bit of buggy behaviour. The jumping needs to be changed. But the environment you are building is already quite clear. Good job!